summoners war first attack crit damage. This attack decreases the enemy's Defense for 2 turns with a 50% chance. summoners war first attack crit damage

 
 This attack decreases the enemy's Defense for 2 turns with a 50% chancesummoners war first attack crit damage  cogumush

(Reusable in 5 turns) + Lv. (Reusable in 6 turn (s)) Lv. (Reusable in 4 turns) + Lv. Damage +10%. Look at your runes, figure out about what stats work best (Optimizer is great for this but apparently bannable. then you need to know crit rate and damage both to answer your question. Attacks an enemy, preventing them from using skills with cooldowns for 2 turns. A single crit% slot 4 rune can completely remove the need for crit% subs. Attacks the target with 3 magic bullets and prevents the target from using skills with cooldowns for 2 turns with a 75% chance. The only big issue is when you use atk lead, but it. The first team for GB7 is: (1) Belladeon – Light Inugami. 4 Harmful Effect Rate +10% + Lv. Icaru provides a team up skill that allows the team to gang up on an enemy. Maybe there's a different value that is correct. Decreases the enemy's Attack Speed with freezing chills for 3 turns and freezes the enemy for 1 turn. Runes are special attachment stones which provide bonuses to the stats of Monsters. Shoryuken. 1582x2. 4 Cooltime Turn -1Summoners War: Sky Arena Wiki Monsters Element. Leader Skill. Stuns the target for 1 turn and recovers your Attack Bar by 20% each if the enemy is under Continuous Damage. (Reusable in 3 turns). (Reusable in 4 turn (s)) Skill 3: Crime Alert: Attacks all enemies, decreasing their Attack Bars by 50% each and weakening their Defense for 2 turns. The larger the number of dice, the greater the damage. Attack! Heal! (9. 1 and u should c 2nd lushen dmg is a higher. Later you can switch to Violent and Revenge set runes: this build can be very fun and useful since theese rune's procs will overlap with the ones granted by Raoq's first and third ability. 3 Damage +10% + Lv. 2 Damage +10% + Lv. 2 Damage +5% + Lv. His first skill possesses a multiplier of 430%. 3 Damage +10% + Lv. Crit. You can repeat the same process again with Purple Hero Runes. (Reusable in 4 turns) + Lv. 3 Damage +10% + Lv. Water attack speed and crit rate up, crit rate comes from your heal though water Jack-o-lantern gives level 2 of both to everything, dark Harg has level 2 of everything and precision up, and he has crit damage taken up to the enemy and roots, neither have a heal, but it's not like Kina's joke does either. Inflicts damage proportionate to your HP to all enemies and weakens their Attack Power for 2 turns with a 75% chance on each target. The Real Housewives of Atlanta The Bachelor Sister Wives 90 Day Fiance Wife Swap The Amazing Race Australia Married at First Sight The Real Housewives of Dallas My 600-lb Life Last Week Tonight with John Oliver. 4 Harmful Effect Rate +5% + Lv. + Lv. When you have Kroa on your team, you can focus on other sub-stats, like crit damage. 6 Cooltime Turn -1Attacks an enemy, dealing damage proportionate to the enemy's MAX HP, and decreases its Attack Speed for 2 turns. A basic attack on that 127% crit damage with a whole 2702 attack and attack up, undead is very strong. Cdmg as bad helps with waves, but it is not useful for the boss stages where he ONLY hits them when they are above 80% hp. You can get critR from leader skill/awaken bonus/substat. The damage of this skill increases. 4 Damage +10% + Lv. Sieq (Fire Hellhound - You got a few. Thus you have to lower either one, take crit damage for example, leaving it at the base 50%. (Reusable in 5 turns) + Lv. 1. Deva’s first skill, Crescent Moon Slash, attacks the enemy. Some misconceptions about crit damage only being for attack based monsters, let's see what other places we can use it to our benefit. So if the highest dmg one moves first, he'll be buffed for the next teamups. Fire Monsters ; Water Monsters. Crit damage is good if you put it on a unit that crits a lot. Increase the Critical Rate of ally monsters by 24%. Overall you need much better overall efficiency on attack, crit dmg and hp rolls. However in real life scenario you also have to factor in crit rate (and other effects like glancing) to determine how often you can actually get the benefit of CD. [Automatic Effect] Damage +5%. Skillups don't actually multiply onto the end, they add into the existing multiplier. Rate Crit. RUNES. Will – Immunity for 1 turn. Bombs' stun is resistable. + Lv. Each one can apply a dot if it lands as a critical hit. So the perfect setup would be an attack artifact with. 5 Cooltime Turn -1How Viable is Crit Resist? Crit Resist is a relatively rare buff that is seldom used. Hadoken. 2 Damage +10% + Lv. Crit. Bombs explode before anything happens on a monsters turn, including Veromos' passive removal. + Damage +5%. Each attack deals 25% increased damage if the enemy is under weakening effects, and is guaranteed a Critical Hit if the target has light attribute. Each attack has a 30% chance to decrease the enemy's Attack Speed for 2 turns. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. Guild War Offense. Here's my explanation. Damage Resistance Accuracy; 110: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 25: 3: Min: 1995 Max: 3600: Min: 138Total combined will always favor atk, so I don't know how you ended up with more crit damage. Moves to a safer location to cast spells when an enemy approaches, or upon taking damage. Inflicts damage to all enemies with a deadly scythe. Attacks the enemy with the power of condensed magic. g. I also assume you will crit every time, just to make things a little bit. Imesety Skills. Depends on the monster. 5 Harmful Effect Rate +20% + Lv. The first tip. Attacks the enemy with an ally at the same time with [Cross Attack]. Damage is base (base damage+modifiers)*crit modifier. Mi Ying is also very good in Guild Battles thanks to his passive (44% Attack Power increase) Uses an uppercut to attack the enemy and leaves a Branding effect for 2 turns. + Effect Rate +10%. Blocks all enemies (boss excluded) from removing harmful effects for 1 turn. [Automatic Effect] + Lv. [Automatic Effect]. 2 Damage +5% + Lv. -> With max tower, + guild you get +56% atk, while you get 25% cd with tower, + skill up (that count as cd in crit dmg calculation), so its almost even. 100% crit rate and enough to deal 3k to the dragon in main stage should clear. Knowledge is gained through the beneficial effects that are granted on the Fire Lightning. Spectra (Fire Griffon) is one of the fastest monsters in Summoners War, he is best runed with Swift runes set since his first skill scale with speed and you would need his third skill as soon as possible, infact Spectra's third skill is what makes him a must have for low, mid and endgame players, useful for Trial of Ascension (both normal and hard) and Dragon B10. Chain Attack (280%) Launches 2 consecutive attacks on an enemy, inflicting damage and decreasing the enemy's Attack Bar by 25% with each attack. You. Ignores the enemy's Defense if the target's Defense is 60% or less than your Attack Power. Multiplier: 3. 2 Damage +10% + Lv. Damage +10%. Vivachel swap atk and hp bar. You may find this ragtag band useful for a few reasons. they are not the exact same stats. 5 Harmful Effect Rate +15%Garo (Fire Ninja) is a good attack monster with evading damage passive skill in Summoners War. Teams up with two other allies to attack an enemy. Rat Hunt (370%) Attacks an enemy with fierce kicks to weaken the enemy's Defense for 2 turns with a 50% chance. bonus atk % should be equal to total cd%. + Lv. Attacks the enemy 2 times to decrease Attack Speed for 2 turns with a 30% chance each. 3 Damage +5% + Lv. 3 Harmful Effect Rate +10% + Lv. Note here: Speed matters too so more speed = more DPS. 3 Cooltime Turn -1 + Lv. Maybe there's a different value that is correct. As a general rule, players supposed aim for runes with higher. 3 Damage +5%. 4 Damage + 10% + Lv. 4 Damage +10% + Lv. The damage is proportionate to the enemy's MAX HP. Lv. 2 Damage +5% + Lv. 4 Harmful Effect Rate +10%. In this context, there are three basic elements you need to know: Water beats fire, fire beats wind, and. While players can rely on their guildmates and friends to carry them through the White Shadow Castle raid, this guide will show players how to succeed on your own and how to group up with random players. 4 Recovery +10%. [Automatic Effect] Stats. This is a guide to help players of the game Summoners War Chronicles, which is free to play, learn how to succeed in the game. Multiplier: 4. Summoners War: Sky Arena Wiki Monsters Element. first calculated with half dmg without any artifact impact. This monster scales purely off attack. Launches 2 consecutive attacks on an enemy, inflicting damage and decreasing the enemy's Attack Bar by 25% with each attack. . 27+36=63. + Damage +20%. Skill 4 artifacts easy fix suggestion. Recently on a thread, someone said that a rep from C2Us told them no crit damage effects stack. To determine the base damage of his first skill, one need only multiply the two numbers together. 2 Damage + 5% + Lv. The less HP the targeted enemy currently has, the larger the damage becomes and the cooldown time is removed if the enemy dies. 2 Damage +10% + Lv. Damage calculator arti+tower+stats Discussion. cogumush. Additionally, this attack has a 40% chance to decrease the enemy's Attack Power for 2 turns and Attack Speed for 2 turns. If the artifact is "additional damage based on 80% of speed, for a monster with 100 speed, it will add 80 damage to each hit on an attack. Will – Immunity for 1 turn. 2 Harmful Effect Rate +5% + Lv. Once you have reached the maximum amount of artifacts, if the chest at the end of dungeons contains an artifact, the chest will not appear at all. Lv. Increases the Critical Rate of ally monsters with Water attribute by 38%. However, for a guy like Darion, hp's pretty handy in getting him to survive longer, and crit damage doesn't do much for a low crit rate. 4 Damage +10% + Lv. 4 Damage +10% + Lv. For instance, Laika possess a base attack of 834 when powered up to level 40. Bomb Squad, Fall In! Greetings summoner, allow me to introduce you to our specialized demolitions team. Ahman, Chasun, beast monks, pioneers, epi priests, etc. To further limit / decrease "waste", specialization needs to be defined. (Reusable in 3 turns) + Lv. for me, bsr5 was easy, but my best critdmg set is only 240. Do note I have the 6% damage set and the 5% outfit, no idea if Orbia has the 10% recovery, and I have no idea if undead is affected by the 30. 2 * attack) + (5 * hp) Basically attack barely affects the damage, as can be seen by applying attack buff and seing a very small increase in damage For speed though. And your crit damage also gets higher with your base atk. Speed Crit. 5 Harmful Effect Rate +20% + Lv. 7* {ATK} Show Skill Ups. 2 Damage +10% + Lv. Uses Hadoken on the enemy to inflict damage and decreases the Attack Power for 2 turns with a 50% chance. Attacks the enemy 2 times to remove 1 beneficial effect and Silence for 2 turns with a 75% chance respectively. 7 max rolls. 5 Damage +10%Verdehile (Fire Vampire) is a very good utility support monster in Summoners War. TotalDMG = ( (Attk x SkillMultipier x CDMG x DMGReductionFactor) x DMGdealtonElement + AddedDMGprop. bomban • 8 yr. Like the title says, why have crit animations on non attack S3 if it won’t affect anything. 4 Damage +10% + Lv. And like a stone-paper-scissors game, these elements have several advantages over each other. 3 Damage +10% + Lv. Damage increases accordingly to your Attack Speed. But the most important thing is stat-efficiency of a rune, relative to the average value of sub stats. Absorbs the target's Attack Bar by 25% to increase the Attack Bar of all allies. Swing the hammer, attacking all enemies and decreasing their Defense for 2 turns with a 50% chance. Rate Crit. Each attack has a 30% chance to remove one beneficial effect and to absorb the Attack Bar by 10%. I found this image of a spreadsheet ranking the monsters by top 30 HP, Attack and Defense at a facebook group and figured I should post it here. Subreddit for mobile game Summoners War: Sky Arena. The Monster gets an additional stun effect to its attackRYU Skills. His 3rd skill is 2 cont damage and his primary attack is cont damage on every crit. Example Picture: Imgur Album. 3 Damage +10% + Lv. + Damage +5% + Damage +15% + Effect Rate +20% + Cooltime Turn -1 Strikes the [Hidden Aim] pose. (Reusable in 5 turns) + Lv. + Cooltime Turn -1. 3 Damage +10% + Lv. This attack won't land as Glancing Hits. 23) ×. Gains a turn instantly if the enemy gets defeated from this attack. 2 Damage +10%; Lv. Summons a surprise box that inflicts damage and grants 1 random harmful effect among Stun, Glancing Hit Rate Increase, and Attack Speed Decrease to. Multiplier: 3. 2 Recovery +5%. I really recommend bringing Immunity, as area Defense Break + Oblivion on the boss attack will make your life significantly harder (Verdehile and Astar, both previously mentioned both rely. Kro (Dark Inugami) is a good attack monster in Summoners War. Damage Resistance Accuracy; 100: 15%: 50%: 40%: 0%: Level Stars HP Atk Def; 30: 4: Min: 3615 Max: 6150. Discussion. . Rage. 2 Damage +10% + Lv. Runes are found in special sets of either two or four, with the completion of a set giving a special bonus, in addition to the individual bonuses of runes. (Reusable in 4 turns) + Lv. The less HP the targeted enemy currently has, the larger the damage becomes and the cooldown time is removed if the enemy dies. The way a Leo vs. + Lv. e Mo Long s3, Daphnis s3. Throws a magic ball to attack the enemy target and weakens the Defense for 2 turns with a 50% chance. (Reusable in 4 turns). Shun Skills. If you were to choose Runes for your Monster in a damage-dealer position, equipping Rage Runes and Blade Runes will increase the Monster's CRIT Rate and CRIT DMG, resulting in a more powerful attack. 3 Damage +10% + Lv. So if you give him an attack buff, the 230% of attack side of the scaling will be a lot better, but the 10. Shoryuken. Attacks the enemy target to inflict damage. 2 Damage +5% + Lv. 4 Damage +10% + Lv. 5-3% for most cases and it lines up with my experiences. Figured out I didnt need shield runes, I went Swift Will (SPD HP HP) hes on 260 spd. 4 Damage +15% + Lv. Shouts out to broly for the account p. Decreases the enemy's Attack Speed with freezing chills for 3 turns and freezes the enemy for 1 turn. Speed Crit. (Reusable in 4 turns) + Lv. Rate Crit. The damage increases by 20% for each harmful effect on the enemy. Wind Onmyouji (Passive Skill – Comeuppance): Recovers the Attack Bar by 25% to 35% if an enemy uses a skill with. Guild War Defense. crushing doesn't crit at all so crit damage isnt applied to it, if you want to make use of it for example: if you have pungbaek you may want to pump more attack than crit damage btw it is affected by defense break meaning if there's enemy hwa or verde with defense break s/he will get 1 shotted sometimes it takes 1/2 of kumar hp but usually kumar kick my ass when. 500 CD DARK PHANTOM THIEF! Those are enough to get over 300% crit dmg and 60% crit rate on units with crit awakening. Attacks an enemy 3 times. 2 Damage +5% + Lv. Just combine skill 3 and skill 4 in the same line. 4 Cooltime Turn -1On the other help, an monster this is meant to be a damage dealer should are runes with sub-stats ensure increase Attack, Critical Rate, and Critical Damage. lvl 15 crit dmg slot 4 is 80%. 5 Damage +10% + Lv. The damage ratio could be like Enemy HP*. 6 Cooltime Turn -1 As the other Panda Warriors, the first skill is a multiple hit DEF break: also for this reason Mi Ying aìcan deal a lot of damage if runed properly. Asta is a free-to-play 4-star character whom you’d want on your team right from the start. Good set runes for Fire Inugami, available since the early game, are Fatal and Blade sets with lot of attack and crit damage. Bombs cannot crit. The highest damage multiplier on a skill goes to the light mammoth, Marble, his skill three can hit 2 million plus on the water boss or the fire side crystals in fire b10. (Reusable in 6 turns). This skill has a 70% chance to activate the Swo + Lv. Each attack has a 75% chance to leave a Brand and Silence the target for 2 turns. Inflicts damage to all enemies with a hole that consumes souls and recovers by 50% of the inflicted damage. Lv. 4 Damage +15% + Lv. Yaku: With a self-buff on skill 1, max hp damage and continuous damage on skill 2, and five attacks with a 25% chance to ignore defense on skill 3, not to mention awakening into a 15% crit rate bonus, this little guy was made to wreck bosses. Attacks all enemies 3 times to decrease their Attack Bar by 75% with each attack. (Reusable in 5 turns) + Lv. Assume Raoq, Vanessa, and Kata all do 100 damage with s1 for simplicity's sake. 6 Harmful Effect Rate +10%Attacks the enemy, decreases the target's Attack Bar by 50% with a 70% chance, and decreases the target's Attack Speed for 2 turns with a 70% chance. 5 Cooldown Time -1 Dark Guardian (Passive) Increases Defense by 50% and recovers 20% of the damage inflicted to the enemies as HP. New transmogs preview (Mage, Sky Surfer, Unicorn, Mystical Witch 2A and High Elementary 2A) 213. (Reusable in 5 turns) Strikes an enemy with thunder. ago. It takes 9. Recovers the HP by 30% of the damage dealt with every attack during your turn. Despair. + Lv. I am going to build a Ahman but can only get him to 60% crit. 6 Cooltime Turn -1Smokey Skills. . first original dmg without artifact is split by 2 or 3 or 4 or XXX mobs. Increase CRI Rate (Solid Blades) Continuous DMG (Assassinate . GalleonInflicts great damage with multiple stabs and inflicts Continuous Damage for 2 turns if you get a Critical Hit. Put in some thresholds like Crit = 70%, desired minimum HP values. 3 Harmful Effect Rate +5% + Lv. Attacks the enemy, decreasing its Attack Speed for 2 turns and freezing the enemy for 1 turn. Attacks the enemy and steals one beneficial effect with a 50% chance. Some are just straight that scaling. Recovers 15% of the HP of all allies in each turn for the next 2 turns. 5 Cooltime Turn -1 + Lv. 6 Cooltime. The damage is proportionate to the attack speed + Lv. 5 Damage +10% + Lv. Damage Resistance Accuracy; 107: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 25: 3: Min: 1860. 4 Damage +10% + Lv. Damage Resistance Accuracy; 100: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 35: 5:. Theomars' first skill is a one hit single target skill that also lands a continous damage effect on the target for two turns. The damage increases according to Attack Speed. Now people gotta choose between giving him crit rate and lowering the rune requirements or trying to get hilariously insane full crit rate subs then grinding attack/crit damage and speed. I'm thinking Chasun with attack buff. (Reusable in 4 turns) + Lv. + Attack Bar Recovery +10% + Attack Bar Recovery +10% Attacks the enemy 2 times. Speed Crit. 5% of the enemy's max HP, separate, but added together for the final number. 2023-01-27. Deals great damage to a single target or applies harmful effects to reduce its battle ability. Crit. + Lv. Which one should i use? hellhound for more damage or hunter for defence?So again Swift runes with speed sub stats, Fatal with Attack, Crit Rate or Crit Damage etc. 3 Damage +10% + Lv. Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. but actually it seems to be THE BEST TIME to farm Artifacts!Best artifact Guide: Does crit damage % hold same amount of damage as attack % when the monster crit? For example, if you have bonus 5% crit damage and crit, would it do same amount of damage as having bonus 5% attack and critting? See full list on summonerswar. Without knowing all three of attack crit rate and crit damage, you are asking an impossible question. Max roll crit dmg is 7. Removes the harmful effects casted on yourself and counterattacks for 2 turns when attacked. A lot of the attacks scale with attack too yes. Lv. 1. Increases the skill cooldown time by 1 turn if the target's Attack Bar is 0. (Reusable in 4 turns) + Lv. 5% on it, if you Google summoners war damage fluctuations it comes up, people looked into it a few times. Attacks with the horns and provokes for 1 turn with a 50% chance. 15* {Target MAX HP} x2. Instantly gains another turn if you get + Lv. 99. 3 Damage +10% + Lv. The [Hidden Aim] pose disables after you attack on your turn. 7* {ATK} Show Skill Ups. Note here: Speed matters too so more speed = more DPS. She needs speed, crit rate, accuracy, and a ton of HP. Increase the Attack Power of ally monsters by 33%. Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance. Say no more. Increases the chances of receiving a glancing hit by 70% and the damage dealing to an enemy by 200% if you're attacked while in this pose. Exact values vary based on type of Lushen. You will be doing double damage (almost) thanks to the 80% crit. 9 sets of Determination runes. Miles (water surfer) uses. All monsters start out with a base critical rate of 15%, and this can. • • Edited. The reason I think most people build for Crit Damage is because with 2 attack % runes it is easy to have significantly higher attack % than it is crit damage % before you get to sub stats. (Reusable in 4 turns). + Lv. Damage Resistance Accuracy; 90: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 25: 3: Min. • 8 yr. 5 Cooltime Turn -1Attacks the enemy to remove all beneficial effects granted on the target with a 70% chance. 4 Damage +10% + Lv. Each attack has a 35% chance to inflict Continuous Damage for 1 turn and the skill will deal 50% increased damage to enemies under Continuous Damage Effects. People usually don’t like to use slot 4 runes with ATK% on them as the main stat, due to the fact that using the Crit DMG% runes means you can get way more damage than with just substats alone. So I'd still use hp% on slot 4 in his. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. 2 Damage +10% + Lv. 2 Damage +10% + Lv. (Reusable in 3 turns). Up to a maximum of six runes may be equipped to a monster, although they must be bound to a monster in order to. Let's say, Base damage: 500 Base Crit damage: 50% w/ a rune with. 3 Damage +10% + Lv. Each strike has a 40% chance of increasing the chances of the enemy to land a Glancing Hit for 2 turns. 2 Damage +10%. Swings a dagger to attack the enemy 2 times and subsequently increases your Attack Power for 2 turns. I also did some tests and checked that skillups were not included . Mi Ying is also very good in Guild Battles thanks to his passive (44% Attack Power increase)Summoners War: Sky Arena Wiki Monsters Element. This implies that she is great to use against Dungeon Bosses . That said, you should be running crit damage in slot 4 if you have decent crit% to. Assaults another enemy with 30% increased damage if this attack kills the first target. 4 Damage +10% + Lv. All relevant stats need to be filled in in the spreadsheet. 5 Cooltime Turn -1Attacks all enemies 2 times with the energy of pitch-black darkness. Homunculus Wind is a monster released in the Summoners War 3. Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance. The [Hidden Aim] pose disables after you attack on your turn. Uses Hadoken on the enemy to inflict damage and decreases the Attack Power for 2 turns with a 50% chance. 67 max crit rate rolls to get to slot 4. (This is the same for defense, double the defense halves the damage) 80% crit dmg starts to overtake the 63% ATK roughly at 800 ATK. So if you get a Fatal Rune with Attack % make sure that it. The only saving grace seems to be that it works against non-Bomber Ignore DEF units such as Lushen. /25att. (Reusable in 5 turns). Afterwards, attacks all enemies 2 more times, increasing the duration of harmful effects granted on them by 1 turn each. 76 rolls less. This attack has a 25% chance to forcibly put the enemy to sleep for 1 turn. 2 Damage +5% + Lv. So to simplify a monster with +100% attack and 100% crit would get the same percent of damage from each percentage of both. 3 Cooltime Turn -1. Causes an elemental explosion to attack an enemy. its like sige 15)Shumar, Ambush: Attacks the enemy and increases your Attack Speed for 2 turns. 2 Recovery +5%. 3. LATE. This attack won't land as Glancing Hits. Join demone aka demonevational in this video as we talk theory on crit rate vs crit damage in summoners war sky arena. (Reusable in 5 turns) + Lv. Base on my understanding, crit damage deals a lot more damage. (Reusable in 4 turns). Crit. 4 Cooltime Turn -1. 2 Damage +10% + Lv. Well on Verdehile for example you obviously want 100% crit. 3 Cooltime Turn -1 + Lv. also remember that homunculus can't be used for Defense in Arena or in the Guild Battle.